

create an alias/shortcut to the appropriate platform folder and place it in the matching Photoshop Plug-ins folder (this will allow photoshop to load plugin from build location).Build! For convenience plugin binaries will be copied to "~/Plugins/" folder.Choose platform appropriate to the version of Photoshop you wish to test with (Win32 or 圆4).Go to Property Manager and edit settings for and Microsoft.Cpp.圆4.user, adding the following User Macro.Install Photoshop CS6 SDK on developer machine.Adobe Photoshop 32 or 64 bit, CS6 or higher.Photoshop CS6 SDK, can be obtained from here:.Visual Studio 2012 (or possibly higher, although so far all builds created with 2012).To implement BCn texture compression in your own apps and engines download the sample source code here.We're keeping a running list of authoring app BCn load status on the Wiki here Not all authoring apps can read the latest BCn textures.Labels really help here - please use them. Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Select desired color profile loading options.Select desired mipmap loading options if applicable.Select Intel® Texture Works (*.DDS *.DDS) as type (to the right of "File name" field).To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop Multiple resident DDS plugins can result in a texture display error on load. Select desired plugin options and preview (pan/zoom), as necessary.Select "Save as type" > Intel® Texture Works (*.DDS *.DDS).D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts.IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx


Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. Intel® Texture Works Plugin for Photoshop*
